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Mount And Blade Warband Marry Claimant

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A simple and easy to follow guide. Other Mount & Blade: Warband Guides: Cheats. Basic and Improved Infantry Melee. Prophesy of Pendor Guide. Guide to Soloing. Kingdom of Nords Guide. Starting Options As soon as you launch the game, the main menu presents you with.

  1. Mount And Blade Warband Marriage Arwa
  2. Mount And Blade Warband Claimants
  3. Mount And Blade Warband Diplomacy Marry Claimant
  4. Mount And Blade Warband Marry Companion Mod

Content of the article: 'Claimant Frustration: Finale'

TL;DR

Hey have been playing it for a while, the new tournaments are way easier to play than the 20 minutes lancehandle combats, maybe as a sugestion in the adult part of the mod, could you include willing prostitutes?, like going in the city where you have your brothel and using the ever under-apreciated persuation for making villagers whore thenselves, and something like VC and the happy widows. Mount & Blade: Warband Rise to the Throne Guide Part 2 Create a Faction. We have established the basic process of how to create your own faction. Recruiting Lords. You can also improve your chances of victory by recruiting lords to your cause. Another new option in Mount & Blade: Warband. Marry a claimant in Mount and Blade Warband Hello so I've done the quest for Arwa the Pearled One and succeeded after a long time. I looked a bit on the internet and I saw you should be able to marry a claimant. However, I don't see any option pop up to do it when I talk to her.

Claimants are not worth it, even with mods. You're honestly better off starting your own kingdom, trust me.

Previously, on Pain Train Calradia…

So guys, we did it. We reached 250k subscribers. We put Lady Isolla on the throne. After all those long hours of grinding, the Kingdom of Swadia is no more (and is immediately replaced by the Kingdom of Swadia under Isolla). That last castle was somehow the worst part about the whole campaign.

Even with only two fiefs left in his domain, King Harlaus still managed to have 14 loyal vassals that absolutely refused to defect or negotiate. This meant all 15 parties (including the Butterlord's own personal one) crammed inside Tevarin Castle whenever they needed to replenish. This bumped the garrison size from its 180 base easily into the 400's if not 600's depending on how damaged the parties were.

And so the grind began. The buttery circlejerk in Tevarin Keep presented its own unique host of problems. The 15 parties absorbed most of the casualties inflicted in siege assaults, meaning that even if 100 swadians died in a particular assault (which was incredibly optimistic to hope for), the garrison itself might only lose 10 or 20 guys out of 180. Our warband would then immediately had to retreat, since our own casualties had been unavoidable and our weakened state might make one of the Swadian Lords gutsy enough to sally out and hit our squishy crossbows (ON AN OPEN FIELD NED!). The plan was to then return to Dhirim to replenish our loses and give our wounded time to mend. While this did give us plenty of time to do that, the problem was that it also gave the enemy time to do the same. The Tevarin's own garrison never replenished (which was the only way this was even possible to begin with), but you bet those Swadian Lords did! Even with no fiefs between them and only one village that was constantly looted by Lord Muhnir to feasibly recruit from, with 'Good Campaign AI' turned on, these guys still managed to replenish faster than I could. Multiply this across 15 war parties, and I would be outnumbered even more heavily when I returned than I was the first time. Every third assault it felt like I had to ditch the crossbows and beat these guys back down with some Knight Spam (and of course they all managed to escape). I lost braincells assaulting that damn castle, but at least it will all be worth it in the end. It will all be worth it in the end, won't it?

Well, the one positive for cramming all your lords in your last fief was that when the castle finally fell, all these parties were wiped. It was then only a matter of time before I rode down and finished off the few parties that had escaped early to go raid a village or something. The war still didn't end there though. Despite having no parties or fiefs left on the map, I had to wait until each of the lords stuck in purgatory decided on his own to defect and rejoin the land of the living in another faction. That last one across the finish line was Count Tredian, the jerk who kept raiding villages with an uncatchable party of 12 Knights even while Swadia was about to fall. But it was finally over. Queen Isolla didn't bug out, actually finished the quest, and left the party as I screenshotted my 'Kingmaker' achievement to print out and hang on my wall. Now it was time to reap the rewards.

Mount

I'm playing with Diplomacy, so the plan was to Marry the Queen after completing her quest and becoming King the more legitimate, legal way (somebody reading this just went 'oh no'). Well it turns out that having 100 relations with your Queen and single-handedly putting her on the throne is not enough to get her to marry you. I mean, good for you girl yas qween slay but the requirements are a little ridiculous. It's honestly easier to start your own Kingdom, and it makes all the claimants look like ingates. I didn't have enough right to rule. Well, I had already sent every possible companion out on their quest, and Diplomacy fixes the bug where the player gets right to rule just from existing in a faction that signs a peace deal — so the only option I had left to raise my right to rule was to marry. So I enabled polygamy in the settings and started marrying the daughters of our new vassals. Big mistake. Isolla doesn't swing that way. The marriage option no longer appears. So now I have to divorce my wives via cheats. Feels bad man. It'd be helpful if there were tutorials for this game outside of the 'Recruit 5 men' quest, or even warnings about what certain actions do. I named my character 'Simp' in character creation as a joke, given my plan for this game, but this name has never been more fitting.

Now Queen Isolla starts out with a huge party of 434 high tier Swadian Troops. A little goofy, since she only has Tevarin Castle, but I'll take it since those troops will really come in handy in the wars to come. Unfortunately, Queen Isolla decides that having this huge party makes her invincible, and decides to declare war on every faction that holds former Swadian Territory. We are now at war with the Rhodoks, the Nords and the Khergits. By the way, whoever said that you can permanently remain the marshall was wrong. That might be true for vanilla, but I was instantly replaced by Count Imirza (a random Khergit defector with 20 guys and no fiefs).

So now it's down to me once again to single-handedly win these wars for her. Count Imirza is currently doing a tour of the scattered Kingdom of Swadia to try and stop people from raiding our villages. Queen Isolla is just patrolling around in circles because she doesn't like the marshall enough to follow him… even though she made him the marshall. I doubt she could keep up anyway. When asked to follow to retake Praven from the Rhodoks, she says that she has her own business that she has to attend to (yas qween slay).

'Fine. I'll do it myself.' So somehow I manage to start taking towns and castles with the tried and true method of crossbow spam. Now we have a lot of vassals despite not having much land, so many of our lords are landless. Not to mention, there are a few fiefs that I scoped out from the beginning that I want for myself, so it's time to play politics in the middle of a war for our survival. Only, it's impossible to play politics. The only person in our Kingdom who even likes me is Isolla herself. All the honorable Swadian lords defected to other factions. We're stuck with the obnoxious asshole lords (you know, the ones that hate you if you take them prisoner, but hate you EVEN MORE if you let them go?) like Count Tredian, and Count Haringoth, and Count Atis (seriously, how did you get here?). All these lords just want everything to be given to them, so Queen Isolla is going to have to tread carefully as she decides who to award what to in order to maintain the delicate balance of stability within our…

…or she can just give it all to herself. Every. Single. Fief. At least I get 900 denars for each stronghold I topple by myself. To put that in perspective, that's like being given $20 to cover the cost of a new car by a teenager that doesn't understand the value of things. All she needs to do is start throwing feasts every day and she'll be just like her cousin. Oh yeah, and now I can't marry her because I don't have enough fiefs. Even if I could hold this many myself it would drain my war chest super fast thanks to the incredibly balanced and well-implemented tax inefficiency mechanic. The only way I think I could possible marry her is if I rebel the next time she tries to award something to herself, conquer everything myself, leave her with one fief, grind right to rule with other factions, beg her to take me back, and then pray that there isn't some other bullshit requirement I have to meet. Naming my character 'simp' is so perfect that I hate it.

Source: reddit.com

Mount And Blade Warband Marriage Arwa

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Post: 'Claimant Frustration: Finale' specifically for the game Mount & Blade 2. Other useful information about this game:

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Content of the article: 'Claimant Frustration: Finale'

TL;DR

Mount And Blade Warband Marry Claimant

Claimants are not worth it, even with mods. You're honestly better off starting your own kingdom, trust me.

Previously, on Pain Train Calradia…

So guys, we did it. We reached 250k subscribers. We put Lady Isolla on the throne. After all those long hours of grinding, the Kingdom of Swadia is no more (and is immediately replaced by the Kingdom of Swadia under Isolla). That last castle was somehow the worst part about the whole campaign.

Even with only two fiefs left in his domain, King Harlaus still managed to have 14 loyal vassals that absolutely refused to defect or negotiate. This meant all 15 parties (including the Butterlord's own personal one) crammed inside Tevarin Castle whenever they needed to replenish. This bumped the garrison size from its 180 base easily into the 400's if not 600's depending on how damaged the parties were.

Mount And Blade Warband Claimants

And so the grind began. The buttery circlejerk in Tevarin Keep presented its own unique host of problems. The 15 parties absorbed most of the casualties inflicted in siege assaults, meaning that even if 100 swadians died in a particular assault (which was incredibly optimistic to hope for), the garrison itself might only lose 10 or 20 guys out of 180. Our warband would then immediately had to retreat, since our own casualties had been unavoidable and our weakened state might make one of the Swadian Lords gutsy enough to sally out and hit our squishy crossbows (ON AN OPEN FIELD NED!). The plan was to then return to Dhirim to replenish our loses and give our wounded time to mend. While this did give us plenty of time to do that, the problem was that it also gave the enemy time to do the same. The Tevarin's own garrison never replenished (which was the only way this was even possible to begin with), but you bet those Swadian Lords did! Even with no fiefs between them and only one village that was constantly looted by Lord Muhnir to feasibly recruit from, with 'Good Campaign AI' turned on, these guys still managed to replenish faster than I could. Multiply this across 15 war parties, and I would be outnumbered even more heavily when I returned than I was the first time. Every third assault it felt like I had to ditch the crossbows and beat these guys back down with some Knight Spam (and of course they all managed to escape). I lost braincells assaulting that damn castle, but at least it will all be worth it in the end. It will all be worth it in the end, won't it?

Well, the one positive for cramming all your lords in your last fief was that when the castle finally fell, all these parties were wiped. It was then only a matter of time before I rode down and finished off the few parties that had escaped early to go raid a village or something. The war still didn't end there though. Despite having no parties or fiefs left on the map, I had to wait until each of the lords stuck in purgatory decided on his own to defect and rejoin the land of the living in another faction. That last one across the finish line was Count Tredian, the jerk who kept raiding villages with an uncatchable party of 12 Knights even while Swadia was about to fall. But it was finally over. Queen Isolla didn't bug out, actually finished the quest, and left the party as I screenshotted my 'Kingmaker' achievement to print out and hang on my wall. Now it was time to reap the rewards.

I'm playing with Diplomacy, so the plan was to Marry the Queen after completing her quest and becoming King the more legitimate, legal way (somebody reading this just went 'oh no'). Well it turns out that having 100 relations with your Queen and single-handedly putting her on the throne is not enough to get her to marry you. I mean, good for you girl yas qween slay but the requirements are a little ridiculous. It's honestly easier to start your own Kingdom, and it makes all the claimants look like ingates. I didn't have enough right to rule. Well, I had already sent every possible companion out on their quest, and Diplomacy fixes the bug where the player gets right to rule just from existing in a faction that signs a peace deal — so the only option I had left to raise my right to rule was to marry. So I enabled polygamy in the settings and started marrying the daughters of our new vassals. Big mistake. Isolla doesn't swing that way. The marriage option no longer appears. So now I have to divorce my wives via cheats. Feels bad man. It'd be helpful if there were tutorials for this game outside of the 'Recruit 5 men' quest, or even warnings about what certain actions do. I named my character 'Simp' in character creation as a joke, given my plan for this game, but this name has never been more fitting.

Now Queen Isolla starts out with a huge party of 434 high tier Swadian Troops. A little goofy, since she only has Tevarin Castle, but I'll take it since those troops will really come in handy in the wars to come. Unfortunately, Queen Isolla decides that having this huge party makes her invincible, and decides to declare war on every faction that holds former Swadian Territory. We are now at war with the Rhodoks, the Nords and the Khergits. By the way, whoever said that you can permanently remain the marshall was wrong. That might be true for vanilla, but I was instantly replaced by Count Imirza (a random Khergit defector with 20 guys and no fiefs).

So now it's down to me once again to single-handedly win these wars for her. Count Imirza is currently doing a tour of the scattered Kingdom of Swadia to try and stop people from raiding our villages. Queen Isolla is just patrolling around in circles because she doesn't like the marshall enough to follow him… even though she made him the marshall. I doubt she could keep up anyway. When asked to follow to retake Praven from the Rhodoks, she says that she has her own business that she has to attend to (yas qween slay).

'Fine. I'll do it myself.' So somehow I manage to start taking towns and castles with the tried and true method of crossbow spam. Now we have a lot of vassals despite not having much land, so many of our lords are landless. Not to mention, there are a few fiefs that I scoped out from the beginning that I want for myself, so it's time to play politics in the middle of a war for our survival. Only, it's impossible to play politics. The only person in our Kingdom who even likes me is Isolla herself. All the honorable Swadian lords defected to other factions. We're stuck with the obnoxious asshole lords (you know, the ones that hate you if you take them prisoner, but hate you EVEN MORE if you let them go?) like Count Tredian, and Count Haringoth, and Count Atis (seriously, how did you get here?). All these lords just want everything to be given to them, so Queen Isolla is going to have to tread carefully as she decides who to award what to in order to maintain the delicate balance of stability within our…

…or she can just give it all to herself. Every. Single. Fief. At least I get 900 denars for each stronghold I topple by myself. To put that in perspective, that's like being given $20 to cover the cost of a new car by a teenager that doesn't understand the value of things. All she needs to do is start throwing feasts every day and she'll be just like her cousin. Oh yeah, and now I can't marry her because I don't have enough fiefs. Even if I could hold this many myself it would drain my war chest super fast thanks to the incredibly balanced and well-implemented tax inefficiency mechanic. The only way I think I could possible marry her is if I rebel the next time she tries to award something to herself, conquer everything myself, leave her with one fief, grind right to rule with other factions, beg her to take me back, and then pray that there isn't some other bullshit requirement I have to meet. Naming my character 'simp' is so perfect that I hate it.

Mount and blade claimant marry

I'm playing with Diplomacy, so the plan was to Marry the Queen after completing her quest and becoming King the more legitimate, legal way (somebody reading this just went 'oh no'). Well it turns out that having 100 relations with your Queen and single-handedly putting her on the throne is not enough to get her to marry you. I mean, good for you girl yas qween slay but the requirements are a little ridiculous. It's honestly easier to start your own Kingdom, and it makes all the claimants look like ingates. I didn't have enough right to rule. Well, I had already sent every possible companion out on their quest, and Diplomacy fixes the bug where the player gets right to rule just from existing in a faction that signs a peace deal — so the only option I had left to raise my right to rule was to marry. So I enabled polygamy in the settings and started marrying the daughters of our new vassals. Big mistake. Isolla doesn't swing that way. The marriage option no longer appears. So now I have to divorce my wives via cheats. Feels bad man. It'd be helpful if there were tutorials for this game outside of the 'Recruit 5 men' quest, or even warnings about what certain actions do. I named my character 'Simp' in character creation as a joke, given my plan for this game, but this name has never been more fitting.

Now Queen Isolla starts out with a huge party of 434 high tier Swadian Troops. A little goofy, since she only has Tevarin Castle, but I'll take it since those troops will really come in handy in the wars to come. Unfortunately, Queen Isolla decides that having this huge party makes her invincible, and decides to declare war on every faction that holds former Swadian Territory. We are now at war with the Rhodoks, the Nords and the Khergits. By the way, whoever said that you can permanently remain the marshall was wrong. That might be true for vanilla, but I was instantly replaced by Count Imirza (a random Khergit defector with 20 guys and no fiefs).

So now it's down to me once again to single-handedly win these wars for her. Count Imirza is currently doing a tour of the scattered Kingdom of Swadia to try and stop people from raiding our villages. Queen Isolla is just patrolling around in circles because she doesn't like the marshall enough to follow him… even though she made him the marshall. I doubt she could keep up anyway. When asked to follow to retake Praven from the Rhodoks, she says that she has her own business that she has to attend to (yas qween slay).

'Fine. I'll do it myself.' So somehow I manage to start taking towns and castles with the tried and true method of crossbow spam. Now we have a lot of vassals despite not having much land, so many of our lords are landless. Not to mention, there are a few fiefs that I scoped out from the beginning that I want for myself, so it's time to play politics in the middle of a war for our survival. Only, it's impossible to play politics. The only person in our Kingdom who even likes me is Isolla herself. All the honorable Swadian lords defected to other factions. We're stuck with the obnoxious asshole lords (you know, the ones that hate you if you take them prisoner, but hate you EVEN MORE if you let them go?) like Count Tredian, and Count Haringoth, and Count Atis (seriously, how did you get here?). All these lords just want everything to be given to them, so Queen Isolla is going to have to tread carefully as she decides who to award what to in order to maintain the delicate balance of stability within our…

…or she can just give it all to herself. Every. Single. Fief. At least I get 900 denars for each stronghold I topple by myself. To put that in perspective, that's like being given $20 to cover the cost of a new car by a teenager that doesn't understand the value of things. All she needs to do is start throwing feasts every day and she'll be just like her cousin. Oh yeah, and now I can't marry her because I don't have enough fiefs. Even if I could hold this many myself it would drain my war chest super fast thanks to the incredibly balanced and well-implemented tax inefficiency mechanic. The only way I think I could possible marry her is if I rebel the next time she tries to award something to herself, conquer everything myself, leave her with one fief, grind right to rule with other factions, beg her to take me back, and then pray that there isn't some other bullshit requirement I have to meet. Naming my character 'simp' is so perfect that I hate it.

Source: reddit.com

Mount And Blade Warband Marriage Arwa

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Post: 'Claimant Frustration: Finale' specifically for the game Mount & Blade 2. Other useful information about this game:

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Content of the article: 'Claimant Frustration: Finale'

TL;DR

Claimants are not worth it, even with mods. You're honestly better off starting your own kingdom, trust me.

Previously, on Pain Train Calradia…

So guys, we did it. We reached 250k subscribers. We put Lady Isolla on the throne. After all those long hours of grinding, the Kingdom of Swadia is no more (and is immediately replaced by the Kingdom of Swadia under Isolla). That last castle was somehow the worst part about the whole campaign.

Even with only two fiefs left in his domain, King Harlaus still managed to have 14 loyal vassals that absolutely refused to defect or negotiate. This meant all 15 parties (including the Butterlord's own personal one) crammed inside Tevarin Castle whenever they needed to replenish. This bumped the garrison size from its 180 base easily into the 400's if not 600's depending on how damaged the parties were.

Mount And Blade Warband Claimants

And so the grind began. The buttery circlejerk in Tevarin Keep presented its own unique host of problems. The 15 parties absorbed most of the casualties inflicted in siege assaults, meaning that even if 100 swadians died in a particular assault (which was incredibly optimistic to hope for), the garrison itself might only lose 10 or 20 guys out of 180. Our warband would then immediately had to retreat, since our own casualties had been unavoidable and our weakened state might make one of the Swadian Lords gutsy enough to sally out and hit our squishy crossbows (ON AN OPEN FIELD NED!). The plan was to then return to Dhirim to replenish our loses and give our wounded time to mend. While this did give us plenty of time to do that, the problem was that it also gave the enemy time to do the same. The Tevarin's own garrison never replenished (which was the only way this was even possible to begin with), but you bet those Swadian Lords did! Even with no fiefs between them and only one village that was constantly looted by Lord Muhnir to feasibly recruit from, with 'Good Campaign AI' turned on, these guys still managed to replenish faster than I could. Multiply this across 15 war parties, and I would be outnumbered even more heavily when I returned than I was the first time. Every third assault it felt like I had to ditch the crossbows and beat these guys back down with some Knight Spam (and of course they all managed to escape). I lost braincells assaulting that damn castle, but at least it will all be worth it in the end. It will all be worth it in the end, won't it?

Well, the one positive for cramming all your lords in your last fief was that when the castle finally fell, all these parties were wiped. It was then only a matter of time before I rode down and finished off the few parties that had escaped early to go raid a village or something. The war still didn't end there though. Despite having no parties or fiefs left on the map, I had to wait until each of the lords stuck in purgatory decided on his own to defect and rejoin the land of the living in another faction. That last one across the finish line was Count Tredian, the jerk who kept raiding villages with an uncatchable party of 12 Knights even while Swadia was about to fall. But it was finally over. Queen Isolla didn't bug out, actually finished the quest, and left the party as I screenshotted my 'Kingmaker' achievement to print out and hang on my wall. Now it was time to reap the rewards.

I'm playing with Diplomacy, so the plan was to Marry the Queen after completing her quest and becoming King the more legitimate, legal way (somebody reading this just went 'oh no'). Well it turns out that having 100 relations with your Queen and single-handedly putting her on the throne is not enough to get her to marry you. I mean, good for you girl yas qween slay but the requirements are a little ridiculous. It's honestly easier to start your own Kingdom, and it makes all the claimants look like ingates. I didn't have enough right to rule. Well, I had already sent every possible companion out on their quest, and Diplomacy fixes the bug where the player gets right to rule just from existing in a faction that signs a peace deal — so the only option I had left to raise my right to rule was to marry. So I enabled polygamy in the settings and started marrying the daughters of our new vassals. Big mistake. Isolla doesn't swing that way. The marriage option no longer appears. So now I have to divorce my wives via cheats. Feels bad man. It'd be helpful if there were tutorials for this game outside of the 'Recruit 5 men' quest, or even warnings about what certain actions do. I named my character 'Simp' in character creation as a joke, given my plan for this game, but this name has never been more fitting.

Now Queen Isolla starts out with a huge party of 434 high tier Swadian Troops. A little goofy, since she only has Tevarin Castle, but I'll take it since those troops will really come in handy in the wars to come. Unfortunately, Queen Isolla decides that having this huge party makes her invincible, and decides to declare war on every faction that holds former Swadian Territory. We are now at war with the Rhodoks, the Nords and the Khergits. By the way, whoever said that you can permanently remain the marshall was wrong. That might be true for vanilla, but I was instantly replaced by Count Imirza (a random Khergit defector with 20 guys and no fiefs).

So now it's down to me once again to single-handedly win these wars for her. Count Imirza is currently doing a tour of the scattered Kingdom of Swadia to try and stop people from raiding our villages. Queen Isolla is just patrolling around in circles because she doesn't like the marshall enough to follow him… even though she made him the marshall. I doubt she could keep up anyway. When asked to follow to retake Praven from the Rhodoks, she says that she has her own business that she has to attend to (yas qween slay).

'Fine. I'll do it myself.' So somehow I manage to start taking towns and castles with the tried and true method of crossbow spam. Now we have a lot of vassals despite not having much land, so many of our lords are landless. Not to mention, there are a few fiefs that I scoped out from the beginning that I want for myself, so it's time to play politics in the middle of a war for our survival. Only, it's impossible to play politics. The only person in our Kingdom who even likes me is Isolla herself. All the honorable Swadian lords defected to other factions. We're stuck with the obnoxious asshole lords (you know, the ones that hate you if you take them prisoner, but hate you EVEN MORE if you let them go?) like Count Tredian, and Count Haringoth, and Count Atis (seriously, how did you get here?). All these lords just want everything to be given to them, so Queen Isolla is going to have to tread carefully as she decides who to award what to in order to maintain the delicate balance of stability within our…

…or she can just give it all to herself. Every. Single. Fief. At least I get 900 denars for each stronghold I topple by myself. To put that in perspective, that's like being given $20 to cover the cost of a new car by a teenager that doesn't understand the value of things. All she needs to do is start throwing feasts every day and she'll be just like her cousin. Oh yeah, and now I can't marry her because I don't have enough fiefs. Even if I could hold this many myself it would drain my war chest super fast thanks to the incredibly balanced and well-implemented tax inefficiency mechanic. The only way I think I could possible marry her is if I rebel the next time she tries to award something to herself, conquer everything myself, leave her with one fief, grind right to rule with other factions, beg her to take me back, and then pray that there isn't some other bullshit requirement I have to meet. Naming my character 'simp' is so perfect that I hate it.

Source: reddit.com

Similar Guides

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  • RNG Frustration

    You know I've never gotten frustrated while playing Hearthstone before. I've been playing since Goblins and Gnomes, and I've loved the strategy involved and how thought provoking the game is. The fact that the team regularly releases new expansions to change the meta is awesome too. Now however, I find myself getting frustrated almost every time I play beside the majority of the meta is barred around RNG. I haven't played a single game today where I lost because the opponent outplayed me, they just drew better and generated the perfect cards. Here are three examples of my frustrations today.…

  • On the subject of frustration in Diablo 3

    Diablo 3, since the addition of the adventure mode / Greater rifts, every season, the game becomes relevant and interesting to play (most of the times) however, its also really easy to get frustrated. By the moment you have your Season Meta build collected the game turns into a ancient/primal fishing simulator, making the player, in some cases, being able to find a gear upgrade every 30 to 50ish rift runs only. So, in my opinion, there isn't systems in place that the player can somewhat control to increase their chances of a upgrade item. So with that said, I…

  • SFO Grimhammer (skaven) frustration

    I have played fair share of of Vanilla TW: Warhammer 2 and I have decided to spice things up by trying SFO. Long story short I was disappointed. Following statements represents my opinions and I mean no disrespect to the development team or anyone else. I know that people put astounding amount of work into this. Number of new features, overhauls, units, etc...Thank you developers for your work! But I am sorry, the game feels a bit frustrating. And I wonder if I am alone who had this experience. ​ Lets cut to the case, the biggest problems are battles…


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Mount And Blade Warband Marry Companion Mod






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